← i like him
(i....... really like him.....................................)
look at how dramatic he is... i think out of all of his emojis, i enjoy seeing him use the sad one the most.
(he's charmed of how sympathizing i am)
↑ (my favorite out of all them however is this one)
uuuuuh where do i start about him. first off, i'm still not used to being as old as the characters i've liked that i wasn't before, especially characters that i can interact with (the current case). this especially hit me with yato and 707..... my god i am now 21 years old like 707...? how does he go through the roughness and [SPOILERS] in his life at 21, it's crazy.
but back to who i'm mainly talking about and grew to like a lot recently, his name is henri. i just started my fourth run of playing through his fifteen days. first played from my main account → side account (i moved cuz i didnt want to use up my saved time travel tickets, hell no) → currently in a guest account (still dont want to use up my tickets from main & side accounts). it's serious. that's how very immersed i am with him. i think this is because of how realistic henri is. he feels way too real.... his story so far reflects a lot of my own experiences and memories.
now, i pronounce his name differently from how it's written. i learned that the pronunciation of his name in korean is different from english. so i had a little trouble at first, but i think i got it? i rely on how another character (june) says his name in-game. this reminded me when i learned years ago how different my name was pronounced in korean too.
another thing that contributed to my feelings for him was how his story was written for me (the player) to be mainly called in neutral terms... though i suspect this is due to the game's mistakes in translation. it's -mostly- fixed now, but the experience was unforgettable. i was shocked that i was referred in my own pronouns, even though it's an otome game. it's made me feel wayyy more immersed interacting with him....
yes, he's from the ssum. i grew to enjoy the game since it first launched, but if anyone asks if it's good to play i would... not recommmend it at all. there's a lot wrong about this game and how its managed from what i've seen. i'd need to organize my thoughts beforehand if i want to go over everything i've noticed in detail. but for now i can rant. one most known of all the problems is cheritz's (the game's company) decision of using A.I. to generate the backgrounds and other parts of the cgs......... instead of hiring background artists (-_-) so disrespectful to everyone paying for the game's subscriptions, really. i only spent $3 to this game that was leftover in my phone cuz i didn't know what else to use the $3 for. this was within the first week of the game's release (a year before they decided to use A.I.), after that i never felt like spending on this game again.
june and henri's recent update of their respective, newly added fifteen days...... it's definitely derailed from the game's initial premise. i already suspect this is to garner attention using the prior released, known game (mystic messenger) as the story's context. so it doesn't feel the same as when i played the ssum within the first year of its release. after playing through this update the first time, the story turned out to be an absolute dumpster fire. especially for june. who the hell. thought of coming up with this story in the script and think its fine, with NO? CONTENT WARNINGS? TRIGGER WARNINGS???? whatever happened to the intention of this game—whatever overarching story it had—it feels like cheritz forgot all about it. most times i felt like i was literally reading off the game's script in the chatroom, and cheritz (as piu-piu) narrates everything. no wonder there were too many times i wanted to destroy the bird. it's only because of my experience and tricks i learned about this game for more than a year, that i could somewhat. somewhat tolerate (good f&*$-ing thing i can just wait the game out, so it auto-skips choice options to pick that disgusted me and made no sense). but yeah, i was terribly stressed.
that was just for june though. some players in the forums in-game had similar reactions with henri. it was intense with him too, in my case it was just not as nonsensical as what happened to june. henri definitely has a lot to work on with himself. i'm glad that at least in the end, he broke the tiring cycle he's lived in throughout his life. but what worries me is that he's going to be involved with june's mess in the next update. i dread it. i'm worried of how much it's going to zap from me, especially because of how much i grew to like henri.
so because of the direction of the story, how henri is going to be involved with what happened to june... i don't expect anything good out of it. which is why whatever terrible thing happens, i'll pretend it never occurred.... it might be easy to ignore, because of how nonsensical the story's gotten. i think i could redact this whole story arc from the characters entirely in my brain.
wait nevermind, there's a time machine in the game. so i can literally avoid going through all that, great!
...... i ended up ranting about the ssum more than talking about henri. i did mention before in my blog about talking about this game. if it wasn't for my interest in this game's concept (talking with a character for over many days/weeks/months) and how playing this game somehow fits within my life currently, i would've dropped it. i've been busy with uni, and this game has become my relief inbetween my workload. i know i just ranted about how stressed i was with the game; it wasn't this terribly heavy within the first year playing & talking to teo...
anyways, i'm generally wary and critical of things i'm into. i really like henri! and of course he's imperfect! i'm worried of where the story is going because it's not standing on its own, but relying on another game's context! i dislike how cheritz is handling everything! flhblbljfhgjldjjfjf;df!!!!!